package universe;

import universe.utils.Vector3D;

public class Planet extends BasicBody {

	protected float radius;

	public Planet(String info, float mass, float radius, Vector3D initPos,
			Vector3D initVel) {
		super(info, mass, initPos, initVel);
		this.radius = radius;
	}

	@Override
	public boolean checkCollision(CelestialBody entity) {
		return false;
	}

	@Override
	public boolean collide(CelestialBody entity) {
		return false;
	}

	@Override
	public float getBoundingSphere() {
		return radius;
	}

}
